Pressure Mounting for Sony to Allow Cross-Network Play

Back in March of this year, ID@XBOX head Chris Charla made headlines by saying that Microsoft would begin to allow cross-network play with PC as well as other consoles. While nothing was guaranteed, Charla summarized that the new policy would allow “players on Xbox One and Windows 10 using Xbox Live…to play with players on different online multiplayer networks–including other consoles and PC networks.” In … Continue reading Pressure Mounting for Sony to Allow Cross-Network Play

Rocket League to Implement New Loot System

Last week, Reddit user TheSgtPunishment posted leaked assets from Rocket League that appeared to show a loot crate and key, possibly similar to the types of systems used for cosmetic items in Overwatch and Destiny. While the game has a wide variety of cosmetic items available in game, there are currently only a select few licensed items – including cars from Back to the Future and Batman vs. Superman – that must … Continue reading Rocket League to Implement New Loot System

Going for Par with 100ft Robot Golf

A match of 100ft Robot Golf starts out like any other golf game. Your character is positioned over the ball, club in hand, aiming for the fairway. You start your swing with a traditional power gauge like you would in many golf games that have come before it. Except this time, your character is a ten story tall robot the ball isn’t all you’ll be swinging your clubs at…

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Abzû: Journey into the Deep

Giant Squid was founded by Matt Nava who left thatgamecompany following their completion of Journey. After serving as the art director for the studio’s last two projects, Nava’s goal was to found a new studio, taking the idea of an emotional exploration game to a more lush and colorful setting. From that line of thought, Abzû was born. Putting you in the flippers of a lone scuba diver, Nava plans to take players on a voyage through a living, breathing ocean environment. It’s certainly a gorgeous game, but can Abzû live up to the legacy Journey has built within the genre?

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GameTrust: Preparing for the Death of Physical Games

About three months ago, Insomniac Games revealed it’s newest game: Song of the Deep. A smaller, lower budget project than some of Insomniac’s other offerings, the most interesting thing about Song of the Deep wasn’t it’s beautiful aesthetic or it’s reveal trailer. What surprised people most about the titled was that it is to be published by GameStop. The retail chain.

Today, GameStop doubled down on this initiative by announcing GameTrust, a division of the company focused on publishing 5-10 independent games in the next year. In addition to Insomniac, GameTrust has announced it will fund upcoming projects from Ready at Dawn, Tequila Works, and Frozenbyte. As it is currently outlined, GameTrust’s strategy will be focused on the funding and distribution of these games rather than on the creative side of the development process. What does it mean, then, when a games retail giant like GameStop is looking towards the other side of the industry for growth?

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Most Anticipated Games of 2016

A few days ago I was scrolling through GameInformer’s list of upcoming releases to help plan out the games (and hardware) that I’ll be buying throughout the rest of the year. The first thing I was shocked to find was just how many titles were on the list. Starting with tomorrow’s releases, there are 418 more releases confirmed for 2016. Here are some of my most anticipated games on that list and why I’m excited for them.

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PS4K – Will an Updated PS4 Damage the Brand?

Update 2 (4/19/16): Last night, Eurogamer confirmed Giant Bomb’s information, stating that they have access to the same documentation. Eurogamer confirms in the article that the PS4 and PS4K/Neo SKUs will coexist in the market and play all of the same games. Their analysis shows a 1.3x CPU boost, a 2.3x GPU boost, and a 24% increase in memory bandwidth. One curious part of Eurogamer’s story is that the dev kits will be shipping with the same, Blu-Ray drive rather than a UHD-Compatible drive. If this limits the console’s ability to play 4K Blu Ray discs, it takes away one of the biggest selling points for me. With development kits heading out to studios and Sony riding into E3 like Jack Sparrow, hopefully we won’t have to wait much longer for a full reveal.

Update (4/18/16): Giant Bomb has confirmed some new details about the “PS4K” through its sources. First of all, the console is code named “Neo.” Some leaked specs show that Neo will have a faster CPU clock speed and a significantly improved GPU. Although the Neo doesn’t require 4K native rendering for games, Sony will encourage developers to aim for it. The hardware will upscale to a 4K display resolution for games that aren’t able to hit it natively. The leaked documents also show that Neo will exist alongside the original PS4 and that Sony will place limits on developers to prevent Neo-only games or features. All games must reside within the same space on PSN as well. In other words, no special Neo-only game modes or multiplayer servers. Based on this leak, it sounds like Sony’s path will align with at least some of my must-haves below. Do these leaks help to sell you on the PS4K? Let us know in the comments below!

Original Post (4/15/16): Over the past month, rumors of a mid-cycle hardware upgrade to the PS4 have been popping up all over the internet. It all started at GDC when Kotaku started hearing from their sources about the potential hardware revision. At the time, much of the story focused around better performance for PlayStation VR games as well as displaying games in 4K resolution. As a result, the hardware became dubbed the “PS4K.”

Since the story initially broke, gamers have been hungry for more info on the mysterious new PlayStation. Many current PS4 owners feel like this will force them to upgrade hardware earlier than the typical console cycle would mandate. Others are excited by the thought of buying into a premium PS4 experience. Among the divisive forum discussions between these groups, one question seems to be coming up more often than the rest: Can Sony release a mid-cycle hardware refresh without destroying the good will it has built under the PS4 brand?

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Initial Impressions: Ratchet & Clank (PS4)

With the release of Into the Nexus in 2013, and after a stretch of nearly annual games that deviated from the classic Ratchet & Clank formula, two things became clear about what the series needed: some time away and a return to basics. About two and a half years later, it’s clear that Insomniac has taken both of those ideas to heart with Ratchet & Clank (2016) on PS4.

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