Pressure Mounting for Sony to Allow Cross-Network Play

Back in March of this year, ID@XBOX head Chris Charla made headlines by saying that Microsoft would begin to allow cross-network play with PC as well as other consoles. While nothing was guaranteed, Charla summarized that the new policy would allow “players on Xbox One and Windows 10 using Xbox Live…to play with players on different online multiplayer networks–including other consoles and PC networks.” In … Continue reading Pressure Mounting for Sony to Allow Cross-Network Play

GameTrust: Preparing for the Death of Physical Games

About three months ago, Insomniac Games revealed it’s newest game: Song of the Deep. A smaller, lower budget project than some of Insomniac’s other offerings, the most interesting thing about Song of the Deep wasn’t it’s beautiful aesthetic or it’s reveal trailer. What surprised people most about the titled was that it is to be published by GameStop. The retail chain.

Today, GameStop doubled down on this initiative by announcing GameTrust, a division of the company focused on publishing 5-10 independent games in the next year. In addition to Insomniac, GameTrust has announced it will fund upcoming projects from Ready at Dawn, Tequila Works, and Frozenbyte. As it is currently outlined, GameTrust’s strategy will be focused on the funding and distribution of these games rather than on the creative side of the development process. What does it mean, then, when a games retail giant like GameStop is looking towards the other side of the industry for growth?

Continue reading “GameTrust: Preparing for the Death of Physical Games”